- #Resident evil 2 n64 rom not working how to
- #Resident evil 2 n64 rom not working movie
- #Resident evil 2 n64 rom not working full
- #Resident evil 2 n64 rom not working code
Vertical Sync: For good speed I recommend No.įast Texture Checksum Calculation: Check in box Wireframe you don't have to mess with that. I can only play on 640x480 with no slowdown. AMD Athlon 64bit 3200+ processor and 1 GB DDR400 RAM. Resolution: Depends on your PC Specs: I got a Geforce 6800 with 16 pipelines open. The columns on the right (Special Fixes) and (Frame Buffer Emulation) nothing in those 2 boxes should be checked! Send Display Lists to Graphics Plugin: Check in Box Send Audio Lists to Audio Plugin: No check in box
#Resident evil 2 n64 rom not working code
Self-mod Code Method: Check Memory and Cache Under the Options tab (this is after I have loaded the Rom once) the first 5 check boxes, all are checked except the last one. I tried Eu and US Versions of RE2.Īny Ideas why PJ 1.4 crashes to desktop with Glide WP? I tried normal 1.4 and Audio Fixed 1.4 and tried all popular Sound and Input Plugins but it wont work.ĮDIT: BTW i have tried disableing TV-out with no positive effect. BTW I could use 800圆00 fine with my somewhat aged Sys and always ran at 30fps, prolly could even use more but since i play over TV-out its useless to use more. I wonder which Glide Wrapper did you use? Or do you have a Voodoo2 or other 3dfx addon card? I use Zeckensack 0.84c its the only one that works with my ATI 9800Pro. Only sometimes the speech turns to garbage (rarely) but when i pause and resume it's fixed. Using your settings, setting counter factor first to 3 and then to 1 after first FMV and disableing the first option of Azimer's Audio HLE Audio Version: 0.56 WIP2 (Dynamic Audio Sync) i seem to get 90% working speech though. This is not a Glide64 WP Problem though, as Glide64 WP works fine with PJ64 1.6 and Azimer's Audio HLE Audio Version: 0.56 WIP2 and N-Rage N64 DInput8 Version: 1.83. I didnt get this to work as soon as Glide switches to fullscreen, PJ64 crashes. If anyone has any questions please reply to this topic and i'll post when I can.ĮDIT: Please go to the third page for an update, and a video showing proof that this works. I'm gonna make a video on this and post it on my website for all to see. This is another way until someone produces the right sound plugin for this game.
#Resident evil 2 n64 rom not working full
If you save a game and go to replay it you will have to repeat this step to get full sound again. I think thats enough to say this might work. I don't know if it will work on Biohazard 2 (J) but its worth a shot. NOTE: I only tested this on the (U) version of Resident Evil 2. I have tested this hypothesis on 2 of my PC's in my home and they both passed my test. My PC Specs: AMD Athlon 64bit 3200+, 2GIG DDR400 RAM 4x512 Sticks, SATA HD 200GB, Geforce 6600 GT 128MB. Don't forget to turn on Depth Buffer Render on the Glide64 plugin to fix some glitches in the game. I tried 640x480 and it even slowed down on that. On the Glide64 graphics plugin I recommend playing on 512x384 because these settings really drain Processor Speed even for the higher end PC's. Then go back to the Rom Settings page same as described above and switch the Counter Factor to 1 Then end the emulation but don't close the emulator again.
#Resident evil 2 n64 rom not working movie
Let it run until it gets to the first movie and starts producing sound. Self-Modifying Code Method: Protect Memoryĭefault Save Type: Use First Used Save Type Make sure CPU Core Style is set to Recomplier go to options->settings.->click the tab for Rom Settingsģ. (when you start the rom go to File-> End Emulation)Ģ. What you do is start the rom then quit instantly but don't exit the emulator. I used these plugins while testing this.Ĭontroller: N-Rage's Direct-Input8 v2 1.83ġ. It is pretty complicated for those who don't understand advanced Counter Factor settings and such.
#Resident evil 2 n64 rom not working how to
I have figured out how to achieve full sound in Resident Evil 2 with no speech glitches using Azimer's project64 audio fix edition :bouncy: :drool: If it isnt in the right forum could you move this to the correct forum please. I'm not sure if this is the right forum for this but it is Project64 related.